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Home » NVIDIA’s New Technique: Beautiful Models For Less! 🌲 financial deepmind

NVIDIA’s New Technique: Beautiful Models For Less! 🌲 financial deepmind



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NVIDIA’s New Technique: Beautiful Models For Less! 🌲

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18 thoughts on “NVIDIA’s New Technique: Beautiful Models For Less! 🌲 financial deepmind”

  1. I not only come here to learn, but I come to laugh, because you are so funny! I would love to take your class but I'm never going to figure it all out at my age with all my responsibilities, but it sounds like something for my daughter to learn. Very excited. She is 13 and I just downloaded Unreal and Blender to her rig last week. I was trying to help her learn. She wants to get into 3D modeling and scaling as well as world building.

  2. I didn't fully understand the explanation .. From what I see during processing .. I think the original method used very small triangles of all a standard size, and the new method just using triangles of varying sizes. So for example .. If you had a square of area 9m² (2D model) and needed a model for it .. And new method just takes 2 large triangles of area 4.5m² .. But the old method would take a lot of little triangles of say .45m² and end up needed 20 small triangles instead of 2.

  3. I saw a number of problems, the instrument has a rather obvious one, and the little character also had many issues around the arms and legs. im sure they can get this sorted out with the next update.

    While this is great for AI, this has been done before, so its not exactly world shattering like most of the videos on two minute papers. The difference may come down to comparing this method with other methods and seeing which can do better and in less time/processing power.

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